I design products that teach, engage, and scale.

15+ years building educational games, interactive learning experiences, and physical products — from Unity prototypes to managing a 3D print farm. I work across the full design stack and help bring dreams into reality.

Educational Game Design

  • Took open briefs with no scope and turned them into shipped concepts — mockups first, builds second
  • Directed a five-person team from concept through production on original educational titles
  • Built a Blender-to-Unity character pipeline from scratch, rigging everything from a giant owl to a living ooze
  • Drove the decision-making process through prototyping and mock-ups

Instructional Design

  • Translated raw scripts from subject matter experts into lessons students actually finish
  • Shipped 200+ interactive modules across nearly every subject in the K–12 curriculum
  • Replaced stock photography with custom illustration and interaction when the concept demanded it
  • Treated design and research as one process, not two separate steps

Physical Product Design

  • Founded and grew a small business to 3,000+ sales, 4.9-star rating
  • Scaled a fleet of FDM printers without scaling the defects
  • Design, manufacturing, fleet maintenance, and storefront — all owned end to end
  • Parametric Blender system: one model, dozens of products