Educational Game Design

Five shipped K–12 titles in Unity and HTML5. One more in development. Concept origination, UX prototyping, character rigging, pipeline development, UI design — across all of them.

I led a team of five at Lincoln Learning Solutions. Earth & Beyond started as an open brief with no defined scope; it shipped with a holographic UI system that became the studio standard for every title after it. Overachievers shipped to Chromebook under full accessibility requirements, with a mixed-media animation pipeline I built and then taught the team to use. Mindrift needed a Blender-to-Unity character pipeline from scratch — I studied Unity’s rig requirements from first principles, built one, and ran it across a whole cast: the Nomad, Poe, Hypatia, Sagan, Douglass, a giant mocking owl.

Different problems, same instinct: make it real fast, then iterate.