posts Relating to…
Interaction Design
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Stellar Magnitude
Scale and magnitude were too vast for stock photography, so custom illustrations and interactive comparisons carried the lesson instead.
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Collaboration & Process
Translating raw scripts from subject matter experts into interactive lessons students actually engage with — repeated across 200 modules.
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Trash Talk
The team’s first Unity game. A parallax prototype proved the concept before a developer committed a single line of code.