Instructional Design

Roughly 200 interactive learning modules across nearly every K–12 subject. The raw material was usually a script from a subject matter expert who knew their field cold but had never thought about how a student moves through it. Bridging that gap was the job.

Some lessons were simple. Others weren’t — an astronomy unit on stellar magnitude needed custom illustrations, interactive comparisons, and a star life-cycle flowchart, because stock photos couldn’t carry the scale. A four-part series on Native American cultures demanded a cohesive visual language and careful handling of a historical archive that could easily have gone wrong.

The throughline: understand the objective, sketch before building, check in with the SME early — while revisions are still cheap.