posts Relating to…
Game Design
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Mindrift
Built a Blender-to-Unity character pipeline from scratch — rig, import, workflow — repeatable across a whole cast of characters.
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Trash Talk
The team’s first Unity game. A parallax prototype proved the concept before a developer committed a single line of code.
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Overachievers
Built the studio’s Unity 2D animation pipeline, trained the team on it, and shipped to Chromebook under full accessibility requirements.
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Orbit & Beyond
An open brief with no scope became a holographic UI system that set the studio standard for every title after…